Issue Date | Title | Author(s) | Relation | scopus | WOS | Fulltext/Archive link |
2009 | A Collusion-Resistant Automation Scheme for Social Moderation Systems | Lou, Jing-Kai; Chen, Kuan-Ta; Lei, Chin-Laung | | | | |
2009 | A Crowdsourceable QoE Evaluation Framework for Multimedia Content | Chen, Kuan-Ta ; Wu, Chen-Chi; Chang, Yu-Chun; Lei, Chin-Laung | Proceedings of ACM Multimedia 2009 (New York, USA : ACM Press) | | | |
2006 | A Distributed Key Assignment Protocol for Secure Multicast Based on Proxy Cryptography | Huang, Chun-Ying; Chiu, Yun-Peng; Chen, Kuan-Ta; Lei, Chin-Laung | | | | |
2008 | A Generalizable Methodology for Quantifying User Satisfaction | Huang, Te-Yuan; Chen, Kuan-Ta; Huang, Polly; Lei, Chin-Laung | IEICE Transactions on Communications 91, 1260-1268 | | | |
2006 | An Empirical Evaluation of TCP Performance in Online Games | Chen, Kuan-Ta; Huang, Chun-Ying; Huang, Polly; Lei, Chin-Laung | | | | |
2009 | An Empirical Evaluation of VoIP Playout Buffer Dimensioning in Skype, Google Talk, and MSN Messenger | Wu, Chen-Chi; Chen, Kuan-Ta; Huang, Chun-Ying; Lei, Chin-Laung | | | | |
2012 | Are All Games Equally Cloud-Gaming-Friendly? An Electromyographic Approach | Lee, Yeng-Ting; Chen, Kuan-Ta; Su, Han-I; Lei, Chin-Laung | | | | |
- | Crowdsourcing Multimedia QoE Evaluation: A Trusted Framework | Wu, Chen-Chi; Chen, Kuan-Ta; Chang, Yu-Chun; Lei, Chin-Laung | IEEE Transactions on Multimedia | | | |
2006 | Design Implications of Social Interaction in Online Games | Chen, Kuan-Ta; Lei, Chin-Laung | | | | |
2008 | Detecting Peer-to-Peer Activity by Signaling Packet | Wu, Chen-Chi; Chen, Kuan-Ta; Chang, Yu-Chun; Lei, Chin-Laung | | | | |
2008 | Detecting VoIP Traffic Based on Human Conversation Patterns | Wu, Chen-Chi; Chen, Kuan-Ta; Chang, Yu-Chun; Lei, Chin-Laung | | | | |
2011 | DevilTyper: A Game for CAPTCHA Usability Evaluation | Ho, Chien-Ju; Wu, Chen-Chi; Chen, Kuan-Ta; Lei, Chin-Laung | ACM Computers in Entertainment 9, 30--43 | | | |
2009 | Effect of Network Quality on Player Departure Behavior in Online Games | Chen, Kuan-Ta; Huang, Polly; Lei, Chin-Laung | IEEE Transactions on Parallel and Distributed Systems 20, 593--606 | | | |
2010 | Estimating Vertex-Betweenness Values Based on Local Dynamic Information for Online Game Social Networks | Lou, Jing-Kai; Lin, Shou-de; Chen, Kuan-Ta; Lei, Chin-Laung | | | | |
2012 | Forecasting Online Game Addictiveness | Lou, Jing-Kai; Chen, Kuan-Ta; Hsu, Hwai-Jung; Lei, Chin-Laung | | | | |
2006 | Game Traffic Analysis: An MMORPG Perspective | Chen, Kuan-Ta; Huang, Polly; Lei, Chin-Laung | Computer Networks 50, 19--24 | | | |
2005 | Game Traffic Analysis: An MMORPG Perspective | Chen, Kuan-Ta; Huang, Polly; Huang, Chun-Ying; Lei, Chin-Laung | | | | |
2013 | Gender Swapping and User Behaviors in Online Social Games | Lou, Jing-Kai; Park, Kunwoo; Cha, Meeyoung; Park, Juyong; Lei, Chin-Laung; Chen, Kuan-Ta | | | | |
2006 | How Sensitive are Online Gamers to Network Quality? | Chen, Kuan-Ta; Huang, Polly; Lei, Chin-Laung | Communications of the ACM 49, 34--38 | | | |
2006 | Identifying MMORPG Bots: A Traffic Analysis Approach | Chen, Kuan-Ta; Jiang, Jhih-Wei; Huang, Polly; Chu, Hao-Hua; Lei, Chin-Laung; Chen, Wen-Chin | | | | |