Issue Date | Title | Author(s) | Relation | scopus | WOS | Fulltext/Archive link |
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2014 | A Social Diffusion Model with an Application on Election Simulation | Jing-Kai Lou; Fu-Min Wang; Chin-Hua Tsai; San-Chuan Hung; Perng-Hwa Kung; Shou-De Lin; Kuan-Ta Chen; Chin-Laung Lei | The Scientific World Journal (special issue on Recent Advances in Complex Networks Theories with Applications), 2014:180590 (14pp) | |||
2016 | A Survey on Cloud Gaming: Future of Computer Games | Wei Cai; Ryan Shea; Chun-Ying Huang; Kuan-Ta Chen; Jiangchuan Liu | IEEE Access 4, 7605-7620 | |||
2017 | Achievement and Friends: Key Factors of Player Retention Vary Across Player Levels in Online Multiplayer Games | Kunwoo Park; Meeyoung Cha; Haewoon Kwak; Kuan-Ta Chen | ||||
2006 | Analysis of Opportunistic Networks based on Realistic Network Traces | Yung-Chih Chen; Paruvelli Sreedevi; Kuan-Ta Chen; Ling-Jyh Chen | TR-IIS-06-009 | |||
2014 | Cloud Gaming Onward: Research Opportunities and Outlook | Kuan-Ta Chen; Chung-Ying Huang; Cheng-Hsin Hsu | ||||
2014 | Detecting In-Situ Identity Fraud on Social Network Services: A Case Study on Facebook | Shan-Hung Wu; Man-Ju Chou; Chun-Hsiung Tseng; Yuh-Jye Lee; Kuan-Ta Chen | ||||
2015 | Does Playing Online Mobile Games Overcharge You for The Fun? | De-Yu Chen; Po-Ching Lin; Kuan-Ta Chen | ||||
2015 | Enabling Adaptive Cloud Gaming in an Open-Source Cloud Gaming Platform | Cheng-Hsin Hsu; Hua-Jun Hong; Chih-Fan Hsu; Tsung-Han Tsai; Chun-Ying Huang; Kuan-Ta Chen | IEEE Transactions on Circuits and Systems for Video Technology 25(12), 2078-2091 | |||
2015 | Face Recognition on Drones: Issues and Limitations | Hwai-Jung Hsu; Kuan-Ta Chen | ||||
2014 | Fairness-Aware Loan Recommendation for Microfinance Services | Eric L. Lee; Jing-Kai Lou; Wei-Ming Chen; Yen-Chi Chen; Shou-De Lin; Yen-Sheng Chiang; Kuan-Ta Chen | ||||
2015 | FrauDetector: A Graph-Mining-based Framework for Fraudulent Phone Call Detection | Vincent S. Tseng; Josh Jia-Ching Ying; Che-Wei Huang; Yimin Kao; Kuan-Ta Chen | ||||
2014 | GamingAnywhere: The First Open Source Cloud Gaming System | Chun-Ying Huang; Kuan-Ta Chen; De-Yu Chen; Hwai-Jung Hsu; Cheng-Hsin Hsu | ACM Transactions on Multimedia Computing, Communications and Applications 10(1s), 10:1-10:25 | |||
2014 | GPU Consolidation for Cloud Games: Are We There Yet? | Hua-Jun Hong; Tao-Ya Fan-Chiang; Che-Rung Lee; Kuan-Ta Chen; Chun-Ying Huang; Cheng-Hsin Hsu | ||||
2016 | H-index Sequences across Fields: A Comparative Analysis | Marlies Olensky; Tsung-Han Tsai; Kuan-Ta Chen | ||||
2017 | Is Foveated Rendering Perceivable to VR Users? A Study on the Efficiency and Consistency of Subjective Assessment Methods | Chih-Fan Hsu; Anthony Chen; Cheng-Hsin Hsu; Chun-Ying Huang; Chin-Laung Lei; Kuan-Ta Chen | ||||
2014 | Measuring the Client Performance and Energy Consumption in Mobile Cloud Gaming | Chun-Ying Huang; Po-Han Chen; Yu-Ling Huang; Kuan-Ta Chen; Cheng-Hsin Hsu | ||||
2015 | Modeling Exercise Relationships in E-Learning: A Unified Approach | Haw-Shiuan Chang; Hwai-Jung Hsu; Kuan-Ta Chen | ||||
2016 | On Additive and Multiplicative QoS-QoE Models for Multiple QoS Parameters | Tobias Hosfeld; Lea Skorin-Kapov; Poul E. Heegaard; Martin Varela; Kuan-Ta Chen | ||||
2014 | On the Quality of Service of Cloud Gaming Systems | Kuan-Ta Chen; Yu-Chun Chang; Hwai-Jung Hsu; De-Yu Chen; Chun-Ying Huang; Cheng-Hsin Hsu | IEEE Transactions on Multimedia 16(2), 480-495 | |||
2016 | On The Tiny yet Real Happiness Phenomenon in The Mobile Games Market | Po-Heng Chen; Yi-Pei Tu; Kuan-Ta Chen |