Issue Date | Title | Author(s) | Relation | scopus | WOS | Fulltext/Archive link |
2008 | A Generalizable Methodology for Quantifying User Satisfaction | Huang, Te-Yuan; Chen, Kuan-Ta; Huang, Polly; Lei, Chin-Laung | IEICE Transactions on Communications 91, 1260-1268 | | | |
2006 | An Empirical Evaluation of TCP Performance in Online Games | Chen, Kuan-Ta; Huang, Chun-Ying; Huang, Polly; Lei, Chin-Laung | | | | |
2010 | Can Skype be More Satisfying? -- A QoE-Centric Study of the FEC Mechanism in the Internet-Scale VoIP System | Huang, Te-Yuan; Huang, Polly; Chen, Kuan-Ta; Wang, Po-Jung | IEEE Network 24, 42-48 | | | |
2008 | Cross-layer performance evaluation of sensor networks: routing over energy efficient MAC | Huang, Hsing-Jung; Chen, Ling-Jyh ; Huang, Polly | | | | |
2007 | Detecting Bad Mouthing Behavior in Reputation Systems | Chen, Kuan-Ta; Lou, Cheng-Chun; Huang, Polly; Chen, Ling-Jyh | | | | |
2009 | Effect of Network Quality on Player Departure Behavior in Online Games | Chen, Kuan-Ta; Huang, Polly; Lei, Chin-Laung | IEEE Transactions on Parallel and Distributed Systems 20, 593--606 | | | |
2005 | Game Traffic Analysis: An MMORPG Perspective | Chen, Kuan-Ta; Huang, Polly; Huang, Chun-Ying; Lei, Chin-Laung | | | | |
2006 | Game Traffic Analysis: An MMORPG Perspective | Chen, Kuan-Ta; Huang, Polly; Lei, Chin-Laung | Computer Networks 50, 19--24 | | | |
2006 | How Sensitive are Online Gamers to Network Quality? | Chen, Kuan-Ta; Huang, Polly; Lei, Chin-Laung | Communications of the ACM 49, 34--38 | | | |
2006 | Identifying MMORPG Bots: A Traffic Analysis Approach | Chen, Kuan-Ta; Jiang, Jhih-Wei; Huang, Polly; Chu, Hao-Hua; Lei, Chin-Laung; Chen, Wen-Chin | | | | |
2009 | Identifying MMORPG Bots: A Traffic Analysis Approach | Chen, Kuan-Ta; Jiang, Jhih-Wei; Huang, Polly; Chu, Hao-Hua; Lei, Chin-Laung; Chen, Wen-Chin | EURASIP Journal on Advances in Signal Processing 2009, 1--23 | | | |
2009 | On Prophesying Online Gamer Departure | Tarng, Pin-Yun; Chen, Kuan-Ta; Huang, Polly | | | | |
2009 | On the Challenge and Designs of Transport Protocols for MMORPGs | Wu, Chen-Chi; Chen, Kuan-Ta; Chen, Chih-Ming; Huang, Polly; Lei, Chin-Laung | Springer Multimedia Tools and Applications (special issue on Massively Multiuser Online Gaming Systems and Applications) 45, 7--32 | | | |
2006 | On the Sensitivity of Online Game Playing Time to Network QoS | Chen, Kuan-Ta; Huang, Polly; Wang, Guo-Shiuan; Huang, Chun-Ying; Lei, Chin-Laung | | | | |
2006 | Quantifying Skype User Satisfaction | Chen, Kuan-Ta; Huang, Chun-Ying; Huang, Polly; Lei, Chin-Laung | | | | |
2006 | Quantifying Skype User Satisfaction | Chen, Kuan-Ta ; Huang, Chun-Ying; Huang, Polly; Lei, Chin-Laung | Proceedings of ACM SIGCOMM 2006 (New York, USA : ACM Press) | | | |
2008 | Quantifying the Effect of Content-based Transport Strategies for Online Role Playing Games | Chen, Chih-Ming; Huang, Te-Yuan; Chen, Kuan-Ta; Huang, Polly | | | | |
2010 | Rapid Prototyping for Wildlife and Ecological Monitoring | Huang, Jyh-How; Chen, Ying-Yu; Huang, Yu-Te; Lin, Po-Yen; Chen, Yi-Chao; Lin, Yi-Fu; Yen, Shih-Ching; Huang, Polly; Chen, Ling-Jyh | IEEE Systems Journal 4, 198-209 | | | |
2005 | The Impact of Network Variabilities on TCP Clocking Schemes | Chen, Kuan-Ta; Huang, Polly; Huang, Chun-Ying; Lei, Chin-Laung | | | | |
2007 | Towards User-Centric Rate Adaptations for VoIP Traffic | Huang, Te-Yuan; Chen, Chih-Ming; Chen, Kuan-Ta; Huang, Polly | | | | |