Issue Date | Title | Author(s) | Relation | scopus | WOS | Fulltext/Archive link |
---|---|---|---|---|---|---|
2009 | Data-bandwidth-aware Job Scheduling Techniques in Distributed Systems | De-Yu Chen; Pangfeng Liu; Jan-Jan Wu | TR-IIS-09-006 | |||
2015 | Does Playing Online Mobile Games Overcharge You for The Fun? | De-Yu Chen; Po-Ching Lin; Kuan-Ta Chen | ||||
2014 | GamingAnywhere: The First Open Source Cloud Gaming System | Chun-Ying Huang; Kuan-Ta Chen; De-Yu Chen; Hwai-Jung Hsu; Cheng-Hsin Hsu | ACM Transactions on Multimedia Computing, Communications and Applications 10(1s), 10:1-10:25 | |||
2014 | On the Quality of Service of Cloud Gaming Systems | Kuan-Ta Chen; Yu-Chun Chang; Hwai-Jung Hsu; De-Yu Chen; Chun-Ying Huang; Cheng-Hsin Hsu | IEEE Transactions on Multimedia 16(2), 480-495 | |||
2015 | Placing Virtual Machines to Optimize Cloud Gaming Experience | Hua-Jun Hong; De-Yu Chen; Chun-Ying Huang; Kuan-Ta Chen; Cheng-Hsin Hsu | IEEE Transactions on Cloud Computing 3(1), 42--53 | |||
2014 | Quantifying User Satisfaction in Mobile Cloud Games | Chung-Ying Huang; Cheng-Hsin Hsu; De-Yu Chen; Kuan-Ta Chen | ||||
2014 | Screencast in the Wild: Performance and Limitations | Chih-Fan Hsu; De-Yu Chen; Chun-Ying Huang; Cheng-Hsin Hsu; Kuan-Ta Chen |