Issue Date | Title | Author(s) | Relation | scopus | WOS | Fulltext/Archive link |
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2016 | A Survey on Cloud Gaming: Future of Computer Games | Wei Cai; Ryan Shea; Chun-Ying Huang; Kuan-Ta Chen; Jiangchuan Liu | IEEE Access 4, 7605-7620 | |||
2015 | Enabling Adaptive Cloud Gaming in an Open-Source Cloud Gaming Platform | Cheng-Hsin Hsu; Hua-Jun Hong; Chih-Fan Hsu; Tsung-Han Tsai; Chun-Ying Huang; Kuan-Ta Chen | IEEE Transactions on Circuits and Systems for Video Technology 25(12), 2078-2091 | |||
2014 | GamingAnywhere: The First Open Source Cloud Gaming System | Chun-Ying Huang; Kuan-Ta Chen; De-Yu Chen; Hwai-Jung Hsu; Cheng-Hsin Hsu | ACM Transactions on Multimedia Computing, Communications and Applications 10(1s), 10:1-10:25 | |||
2014 | GPU Consolidation for Cloud Games: Are We There Yet? | Hua-Jun Hong; Tao-Ya Fan-Chiang; Che-Rung Lee; Kuan-Ta Chen; Chun-Ying Huang; Cheng-Hsin Hsu | ||||
2017 | Is Foveated Rendering Perceivable to VR Users? A Study on the Efficiency and Consistency of Subjective Assessment Methods | Chih-Fan Hsu; Anthony Chen; Cheng-Hsin Hsu; Chun-Ying Huang; Chin-Laung Lei; Kuan-Ta Chen | ||||
2014 | Measuring the Client Performance and Energy Consumption in Mobile Cloud Gaming | Chun-Ying Huang; Po-Han Chen; Yu-Ling Huang; Kuan-Ta Chen; Cheng-Hsin Hsu | ||||
2014 | On the Quality of Service of Cloud Gaming Systems | Kuan-Ta Chen; Yu-Chun Chang; Hwai-Jung Hsu; De-Yu Chen; Chun-Ying Huang; Cheng-Hsin Hsu | IEEE Transactions on Multimedia 16(2), 480-495 | |||
2015 | Placing Virtual Machines to Optimize Cloud Gaming Experience | Hua-Jun Hong; De-Yu Chen; Chun-Ying Huang; Kuan-Ta Chen; Cheng-Hsin Hsu | IEEE Transactions on Cloud Computing 3(1), 42--53 | |||
2015 | Screencast Dissected: Performance Measurements and Design Considerations | Chih-Fan Hsu; Tsung-Han Tsai; Chun-Ying Huang; Cheng-Hsin Hsu; Kuan-Ta Chen | ||||
2014 | Screencast in the Wild: Performance and Limitations | Chih-Fan Hsu; De-Yu Chen; Chun-Ying Huang; Cheng-Hsin Hsu; Kuan-Ta Chen | ||||
2016 | Smart Beholder: An Extensible Smart Lenses Platform | Chun-Ying Huang; Ching-Ling Fan; Chih-Fan Hsu; Hsin-Yu Chang; Tsung-Han Tsai; Kuan-Ta Chen; Cheng-Hsin Hsu | ||||
2015 | Smart Beholder: An Open-Source Smart Lens for Mobile Photography | Chun-Ying Huang; Chih-Fan Hsu; Tsung-Han Tsai; Ching-Ling Fang; Cheng-Hsin Hsu; Kuan-Ta Chen | ||||
2016 | The Future of Cloud Gaming | Wei Cai; Ryan Shea; Chun-Ying Huang; Kuan-Ta Chen; Jiangchuan Liu; Victor C. M. Leung; Cheng-Hsin Hsu | Proceedings of IEEE 104(4), 687-691 | |||
2015 | To Cloud or Not to Cloud: Measuring the Performance of Mobile Gaming | Chun-Ying Huang; Lu-Ling Huang; Yu-Hsuan Chi; Kuan-Ta Chen; Cheng-Hsin Hsu | ||||
2016 | Toward an Adaptive Screencast Platform: Measurement and Optimization | Chih-Fan Hsu; Ching-Ling Fan; Tsung-Han Tsai; Chun-Ying Huang; Cheng-Hsin Hsu; Kuan-Ta Chen | ACM Transactions on Multimedia Computing, Communications and Applications 12(5s), 79:1-79:23 | |||
2016 | Towards Ultra-Low-Bitrate Video Conferencing Using Facial Landmarks | Pin Chun Wang; Ching-Ling Fan; Chun-Ying Huang; Kuan-Ta Chen; Cheng-Hsin Hsu |