Issue Date | Title | Author(s) | Relation | scopus | WOS | Fulltext/Archive link |
2009 | A Collusion-Resistant Automation Scheme for Social Moderation Systems | Lou, Jing-Kai; Chen, Kuan-Ta; Lei, Chin-Laung | | | | |
2006 | A Distributed Key Assignment Protocol for Secure Multicast Based on Proxy Cryptography | Huang, Chun-Ying; Chiu, Yun-Peng; Chen, Kuan-Ta; Lei, Chin-Laung | | | | |
2008 | A Generalizable Methodology for Quantifying User Satisfaction | Huang, Te-Yuan; Chen, Kuan-Ta; Huang, Polly; Lei, Chin-Laung | IEICE Transactions on Communications 91, 1260-1268 | | | |
2008 | A Robust Local Feature-based Scheme for Phishing Page Detection and Discrimination | Chen, Jau-Yuan; Chen, Kuan-Ta | | | | |
2008 | A User-Centric Framework for Comparing Applications\' Network Robustness | Chen, Hung-Hsuan; Tu, Cheng-Chun; Chen, Kuan-Ta | | | | |
2008 | An Analytical Approach to Optimizing The Utility of ESP Games | Lin, Chien-Wei; Chen, Kuan-Ta; Chen, Ling-Jyh ; King, Irwin; Lee, Jimmy Ho-Man | | | | |
2008 | An Analytical Study of Puzzle Selection Strategies for the ESP Game | Chen, Ling-Jyh ; Wang, Bo-Chun; Chen, Kuan-Ta; King, Irwin; Lee, Jimmy Ho-Man | | | | |
2006 | An Empirical Evaluation of TCP Performance in Online Games | Chen, Kuan-Ta; Huang, Chun-Ying; Huang, Polly; Lei, Chin-Laung | | | | |
2009 | An Empirical Evaluation of VoIP Playout Buffer Dimensioning in Skype, Google Talk, and MSN Messenger | Wu, Chen-Chi; Chen, Kuan-Ta; Huang, Chun-Ying; Lei, Chin-Laung | | | | |
2009 | Analysis of Area Revisitation Patterns in World of Warcarft | Thawonmas, Ruck; Yoshida, Keisuke; Lou, Jing-Kai; Chen, Kuan-Ta | | | | |
2011 | Analysis of Revisitations in Online Games | Thawonmas, Ruck; Yoshida, Keisuke; Lou, Jing-Kai; Chen, Kuan-Ta | Entertainment Computing 2, 215-221 | | | |
2009 | Analysis of User Trajectories Based on Data Distribution and State Transition: A Case Study with a Massively Multiplayer Online Game Angel Love Online | Thawonmas, Ruck; Oda, Junichi; Chen, Kuan-Ta | | | | |
2012 | Are All Games Equally Cloud-Gaming-Friendly? An Electromyographic Approach | Lee, Yeng-Ting; Chen, Kuan-Ta; Su, Han-I; Lei, Chin-Laung | | | | |
2009 | Automatic Storytelling in Comics: A Case Study on World of Warcraft | Chan, Chia-Jung; Thawonmas, Ruck; Chen, Kuan-Ta | | | | |
2011 | Bayesian Piggyback Control for Improving Real-Time Communication Quality | Xiao, Wei-Cheng; Chen, Kuan-Ta | | | | |
2013 | Boosting OCR Accuracy Using Crowdsourcing | Wang, Shuo-Yang; Wang, Ming-Hung; Chen, Kuan-Ta | | | | |
2010 | Can Skype be More Satisfying? -- A QoE-Centric Study of the FEC Mechanism in the Internet-Scale VoIP System | Huang, Te-Yuan; Huang, Polly; Chen, Kuan-Ta; Wang, Po-Jung | IEEE Network 24, 42-48 | | | |
2009 | Comparison of User Trajectories Based on Coordinate Data and State Transitions | Oda, Junichi; Thawonmas, Ruck; Chen, Kuan-Ta | | | | |
2009 | Counteracting Phishing Page Polymorphism: An Image Layout Analysis Approach | Lam, Ieng-Fat; Xiao, Wei-Cheng; Wang, Szu-Chi; Chen, Kuan-Ta | | | | |
- | Crowdsourcing Multimedia QoE Evaluation: A Trusted Framework | Wu, Chen-Chi; Chen, Kuan-Ta; Chang, Yu-Chun; Lei, Chin-Laung | IEEE Transactions on Multimedia | | | |