Issue Date | Title | Author(s) | Relation | scopus | WOS | Fulltext/Archive link |
---|---|---|---|---|---|---|
2016 | H-index Sequences across Fields: A Comparative Analysis | Marlies Olensky; Tsung-Han Tsai; Kuan-Ta Chen | ||||
2017 | Is Foveated Rendering Perceivable to VR Users? A Study on the Efficiency and Consistency of Subjective Assessment Methods | Chih-Fan Hsu; Anthony Chen; Cheng-Hsin Hsu; Chun-Ying Huang; Chin-Laung Lei; Kuan-Ta Chen | ||||
2014 | Measuring the Client Performance and Energy Consumption in Mobile Cloud Gaming | Chun-Ying Huang; Po-Han Chen; Yu-Ling Huang; Kuan-Ta Chen; Cheng-Hsin Hsu | ||||
2015 | Modeling Exercise Relationships in E-Learning: A Unified Approach | Haw-Shiuan Chang; Hwai-Jung Hsu; Kuan-Ta Chen | ||||
2016 | On Additive and Multiplicative QoS-QoE Models for Multiple QoS Parameters | Tobias Hosfeld; Lea Skorin-Kapov; Poul E. Heegaard; Martin Varela; Kuan-Ta Chen | ||||
2014 | On the Quality of Service of Cloud Gaming Systems | Kuan-Ta Chen; Yu-Chun Chang; Hwai-Jung Hsu; De-Yu Chen; Chun-Ying Huang; Cheng-Hsin Hsu | IEEE Transactions on Multimedia 16(2), 480-495 | |||
2016 | On The Tiny yet Real Happiness Phenomenon in The Mobile Games Market | Po-Heng Chen; Yi-Pei Tu; Kuan-Ta Chen | ||||
2016 | Performance Measurements of Virtual Reality Systems: Quantifying the Timing and Positioning Accuracy | Chun-Ming Chang; Cheng-Hsin Hsu; Chih-Fan Hsu; Kuan-Ta Chen | ||||
2016 | PFrauDetector: A Parallelized Graph Mining Approach for Efficient Fraudulent Phone Call Detection | Jia-Ching Ying; Ji Zhang; Che-Wei Huang; Kuan-Ta Chen; Vincent S. Tseng | ||||
2015 | Placing Virtual Machines to Optimize Cloud Gaming Experience | Hua-Jun Hong; De-Yu Chen; Chun-Ying Huang; Kuan-Ta Chen; Cheng-Hsin Hsu | IEEE Transactions on Cloud Computing 3(1), 42--53 | |||
2009 | Playing GWAP With Strategies | Ling-Jyh Chen ; Bo-Chun Wang; Kuan-Ta Chen | TR-IIS-09-001 | |||
2014 | Quantifying User Satisfaction in Mobile Cloud Games | Chung-Ying Huang; Cheng-Hsin Hsu; De-Yu Chen; Kuan-Ta Chen | ||||
2015 | Screencast Dissected: Performance Measurements and Design Considerations | Chih-Fan Hsu; Tsung-Han Tsai; Chun-Ying Huang; Cheng-Hsin Hsu; Kuan-Ta Chen | ||||
2014 | Screencast in the Wild: Performance and Limitations | Chih-Fan Hsu; De-Yu Chen; Chun-Ying Huang; Cheng-Hsin Hsu; Kuan-Ta Chen | ||||
2016 | Smart Beholder: An Extensible Smart Lenses Platform | Chun-Ying Huang; Ching-Ling Fan; Chih-Fan Hsu; Hsin-Yu Chang; Tsung-Han Tsai; Kuan-Ta Chen; Cheng-Hsin Hsu | ||||
2015 | Smart Beholder: An Open-Source Smart Lens for Mobile Photography | Chun-Ying Huang; Chih-Fan Hsu; Tsung-Han Tsai; Ching-Ling Fang; Cheng-Hsin Hsu; Kuan-Ta Chen | ||||
2013 | Spatiotemporal Analysis of Circulation Behaviors using Path And Residing Time DisplaY (PARTY) | Kingkarn Sookhanaphibarn; Ruck Thawonmas; Frank Rinaldo; Kuan-Ta Chen | International Journal of Virtual Reality 12(1), 44-56 | |||
2016 | The Future of Cloud Gaming | Wei Cai; Ryan Shea; Chun-Ying Huang; Kuan-Ta Chen; Jiangchuan Liu; Victor C. M. Leung; Cheng-Hsin Hsu | Proceedings of IEEE 104(4), 687-691 | |||
2015 | To Cloud or Not to Cloud: Measuring the Performance of Mobile Gaming | Chun-Ying Huang; Lu-Ling Huang; Yu-Hsuan Chi; Kuan-Ta Chen; Cheng-Hsin Hsu | ||||
2016 | Toward an Adaptive Screencast Platform: Measurement and Optimization | Chih-Fan Hsu; Ching-Ling Fan; Tsung-Han Tsai; Chun-Ying Huang; Cheng-Hsin Hsu; Kuan-Ta Chen | ACM Transactions on Multimedia Computing, Communications and Applications 12(5s), 79:1-79:23 |